


Important! Press F1 (either on the menu or in-game) to view a list of key-commands. Adding bots to the mix really ranked up the challenge (they rarely make a bad move), and despite playing against opponents from different corners of the globe the lag was barely noticeable. The few online games I played online were suitably short and frantic, exactly what you'd hope for. Dynablaster Revenge features 10-player support, bots, three arenas (sized according to the number of players), power-ups/downs, skulls and tagging, in-game chat, play-recording, a killer soundtrack and commercial quality presentation - all for the bargain price of free. When I tested the game on Titan's server earlier this evening there were no other players other than myself and a few friends I'd hooked up with, but hopefully that's an issue we can resolve following this write up. What is surprising however, is that hardly anyone outside the scene has yet taken notice of this fantastic tribute to Hudsonsoft's incendiary magnum opus. When it comes to party games, few can top Dynablaster (or Bomberman, depending where in the world you are) - so it's no surprise that Titan and Haujobb took first place in the game development compo at the Revision demoparty with Dynablaster Revenge.
